"Pull on the new flesh like borrowed gloves, and burn your fingers once again."
Richard K. Morgan, Altered Carbon
CHANGELOG, Itch Home Page and Stuff
The current CHANGELOG is here.
The games itch.io page is here.
What is it?
SubQ is my
first second solo-foray into personal game development. In November 2018 I decided to take a break from working on my tabletop RPG project and, in typical "me" fashion, almost immediately decided to start something else. So taking a leaf out of my tabletop game design approach ("write things, don't pressure yourself to write things, but try to write at least something for 15 minutes a day"), I decided a Roguelike would be a neat idea.
So I began by trying to write my own console library in C#. Bad idea. Instead of wrangling with such complexities, I settled on using the SadConsole and GoRogue libraries to take most of the pain out of early development, so I could concentrate on, you know, cool stuff.
More to come, probably beginning with the basics of how I built the barebones game using SadConsole and GoRogue + my own Entity-Component-System architecture.