"Pull on the new flesh like borrowed gloves, and burn your fingers once again."

Richard K. Morgan, Altered Carbon

CHANGELOG, Itch Home Page and Stuff

The current CHANGELOG is here.

The games page is here.

Index of Articles:

What is it?

SubQ is my first second solo-foray into personal game development. In November 2018 I decided to take a break from working on my tabletop RPG project and, in typical "me" fashion, almost immediately decided to start something else. So taking a leaf out of my tabletop game design approach ("write things, don't pressure yourself to write things, but try to write at least something for 15 minutes a day"), I decided a Roguelike would be a neat idea.

So I began by trying to write my own console library in C#. Bad idea. Instead of wrangling with such complexities, I settled on using the SadConsole and GoRogue libraries to take most of the pain out of early development, so I could concentrate on, you know, cool stuff.

More to come, probably beginning with the basics of how I built the barebones game using SadConsole and GoRogue + my own Entity-Component-System architecture.

Copyright © 2018 Andy Belfield. All rights reserved. Some portions may be CC-BY-NC where noted. Code examples on this web site are for educational purposes only. Don't use them in a production environment. Seriously.